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  26. According to the text, what impact did the revision of Egypt's secular constitution have on its citizens' lives?

  \[A\] It did not make much difference to all the citizens。

  \[B\] Most of the Muslims felt that there was no much difference, but Christians, Judaists and people who embraced other religions felt increasing troubles。

  \[C\] Muslims, Christians and Judaists were protected in Islam, thus feeling no much difference, while other who embraced other faiths felt increasingly troubling difference。

  \[D\] Only Buddhists were specially treated, while others not。

  27. What trouble may people who are neither Muslims nor Christians nor Judaists encounter according to the text?

  \[A\] They cannot preserve their own customs。

  \[B\] They cannot state their religion on the national identity cards。

  \[C\] They will not be able to divorce。

  \[D\] They cannot leave Egypt。

  28. Which of the following statements is TRUE according to the text?

  \[A\] Bahai belief is a legitimate faith according to some Islamic officials。

  \[B\] Any attempt to leave Islam will be punishable by death, whatever the situation is。

  \[C\] Bahai belief is a religion that boasts a long history。

  \[D\] Islamic officials tend to employ strict interpretations of Islamic law when it comes to the issue of religious freedom。

  29. What progress has now been made toward religious freedom?

  \[A\] They can revert to their original faith freely, as long as it is clearly stated on their ID cards that they used to be in Islam。

  \[B\] People may be freely reverted to their original faith, on condition that their children remain in Islam。

  \[C\] To those who converted to Islam, only their children can be reverted to their original faith。

  \[D\] The government has officially declared that such restriction on religious freedom would be abolished。

  30. What is the main purpose of this text?

  \[A\] To introduce the status quo of religious freedom in Egypt。

  \[B\] To ask for help in alleviating the restricted religious freedom in Egypt。

  \[C\] To force the government into action of some changes。

  \[D\] To promote the idea that freedom of choice and citizenship shall be based on equal rights rather than membership of a privileged religion。

  Text 3

  Remember Second Life, the virtual world that was supposed to become almost as important as the first one? Now populated by no more than 84,000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be. Yet if many adults seem to have given up on virtual worlds, those that cater to children and teenagers are thriving. Several have even found a way to make money。

  In America, nearly 10 million children and teenagers visit virtual worlds regularly, estimates eMarketer, a market researcher ― a number the firm expects to increase to 15 million by 2013. As in January, there were 112 virtual worlds designed for under-18s with another 81 in development, according to Engage Digital Media, a market research firm。

  All cater to different age groups and tastes. In Club Penguin, the market leader, which was bought by Disney in 2007 for a whopping $700 million, primary-school children can take on a penguin persona, fit out their own igloo and play games. Habbo Hotel, a service run from Finland, is a global hangout for teenagers who want to customise their own rooms and meet in public places to attend events. Gaia Online, based in Silicon Valley, offers similar activities, but is visited mostly by older teens who are into Manga comics。

  Not a hit with advertisers, these online worlds earn most of their money from the sale of virtual goods, such as items to spruce up an avatar or a private room. They are paid for in a private currency, which members earn by participating in various activities, trading items or buying them with real dollars。

  This sort of stealth tax seems to work. At Gaia Online, users spend more than $1 million per month on virtual items, says Craig Sherman, the firm's chief executive. Running such a virtual economy is not easy, which is why Gaia has hired a full-time economist to grapple with problems that are well known in the real world, such as inflation and an unequal distribution of wealth。

  There are other barriers that could limit the growth of virtual worlds for the young, but the main one is parents. Many do not want their offspring roaming virtual worlds, either because they are too commercial or are thought to be too dangerous. Keeping them safe is one of the biggest running costs, because their sponsors have to employ real people to police their realms。

  Youngsters are also a fickle bunch, says Simon Levene of Accel Partners, a venture-capital firm. Just as children move from one toy to another, they readily switch worlds or social networks, often without saying goodbye。

  Even so, Debra Aho Williamson, an analyst at eMarketer, believes “these worlds are a training ground for the three-dimensional web”. If virtual worlds for adults, which so far have been able to retain only hardcore users, manage to hang on for a few years, they may yet have a second life。

  31. In the first paragraph it says that “Several have even found a way to make money”. Which of the following could possibly be the “way”?

  \[A\] Sales of the copies of the game一尾中特平

  \[B\] Sales of virtual goods in the game。

  \[C\] Sales of game peripheral goods, such as dolls and OST CDs。

  \[D\] Development of different games towards gamers of different ages。

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